CV

Chris Mahoney

Brand · Out of scope. By design.

hello@chrismahoney.design
chrismahoney.design
linkedin.com/in/chrismahoneydesign
London, UK

Profile

Brand designer with nine years across identity, motion and creative technology, the last three inside AI-native companies. I direct by hand and build with agents: launch films, identity systems, WebGL heroes, campaign tooling and the guidelines that hold them together. Comfortable when the scope is unclear and the standard is high.

Capabilities

  • Brand strategy and identity. Positioning, narrative, identity systems and guidelines that still work once the team has doubled.
  • Motion and film. Launch films, product motion, sizzles, in-product loops. After Effects, Premiere, TouchDesigner, code.
  • Web and creative technology. Homepages, WebGL heroes, generative tooling, design systems shipped as code.
  • Campaign and events. Paid social systems, reports, booths, print, the whole surface of a brand in public.

Tools

After Effects, Premiere, Figma, Illustrator, InDesign, Photoshop, Blender, TouchDesigner. Claude Code, Codex and agentic workflows for design, motion and web. Three.js and GLSL for real-time work. Astro, Next.js and Sanity for shipping sites.

Education

Leeds Arts University. BA (Hons) Graphic Design, 2:1.

Experience

  1. May 2025 – PresentBrand Designer, PolyAIIn-house brand across launches, motion, web and events for an AI voice company.
  2. Jul 2026 – PresentBrand Partner (freelance), ArtieMotion, social, print, booths and brand direction for a real-time data startup in SF.
  3. Sep 2024 – Mar 2025Visual Designer, Active MatterFixed-term contract.
  4. Nov 2023 – Jun 2024Designer, Employment Hero
  5. Jul 2022 – Jul 2023Visual Designer, nPlan
  6. Sep 2018 – May 2022Junior Designer to Designer, The Studio, Hill+KnowltonSpotify, Coca-Cola, Team GB, adidas.
  7. Aug 2017 – Aug 2018Junior Graphic Designer, Four Communications

Full case studies, the archive and gated work at chrismahoney.design. Restricted access on request.

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